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Devil May Cry V Has Microtransactions… Why?

Character action games are the best games ever crafted, the perfect blend of convoluted plots told through epic cutscenes and a thrill ride where the emphasis is placed on gameplay. The one currently on the throne as the best, the crème of the crop, and the shining example of what it means to be the best in the genre is Bayonetta 2. Though a strong case can be made for Nier Automata.

Once upon a time, Capcom held that prestigious position, they sat at the throne, with several games. Devil May Cry 3 is one of them. The character action genre has grown over the years and competition is steep but many, like myself, felt Capcom had a strong contender in Devil May Cry V.

Capcom has been on a rollercoaster of both success and failures as they’ve made fantastic games and have made questionable decisions. Things, as of late, seemed to change for the better as their decision making had become more consumer friendly and their games are praised and well received. Mega Man returned, Onimusha will be returning, Monster Hunter reached worldwide acclaim and recognition, and two beloved franchises are slated to return in 2019: Resident Evil and Devil May Cry.

With every correct and well received piece of information or release, there has been a slight negative to it. Nothing major, more akin to growing pains as they, as a company, continue to get back into the good graces of fans around the world and to once again reach that high level they had. For example, Mega Man collection and Resident Evil Revelations collection both had Nintendo Switch users forced to download a part of the collection. However, nothing compares to how tone deaf and anti-consumer the choice was to add microtransactions to Devil May Cry V.

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They did something similar when the fourth entry was ported to current gen consoles despite not having any at all when it first launched back in 2008, but not at this level.

Using real world money, gamers will be able to buy orbs and lives to streamline the game and allow for players to max out their characters quicker. Red Orbs are sort of the game’s currency and are used to upgrade your character and items. In past entries, you received them from defeated enemies and breakable items in the game’s world. You were always given a decent amount, making sure you were able to unlock the cheaper upgrades quickly and the more costly ones were a substantial payoff that was earned. There was satisfaction in knowing you had to grind and work for a particular ability and once you got it, the game made it feel worth it by making you feel even more powerful. Capcom hopes to streamline this, fueling this impatient era of players, by allowing them to simply purchase orbs and taking away the skill and thrill of earning those abilities or currency.

On day one, if you are financially inclined and able, you can buy as many orbs as it takes to be fully maxed out at the start of the game. What’s the point in that? Where is the fun? The trial and error, the earning of a victory, and the satisfaction of finally passing through a failure? Then you have situations like Battlefront II where EA manipulated the game to make microtransactions an almost must to unlock everything. Look at Capcom’s track record with shady DLC practices and try to convince me that they would try something like that, or more devious.

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Oh, but it gets better…

When you lose in a game, when you die, you are usually sent to the start of the level or to the last checkpoint. This, of course, depends on difficulty or game. That mechanic did two things: it allowed you another opportunity to gather more material or currency and it made you sharper and better as you tried to overcome the odds and prevent yourself from having to repeat the area once again. Well, in DMC V, you can just buy a revive. Yes, you read that right. Upon dying, the game will give you an option to purchase another life with real world money. What? Why? On mobile and free to play games this is acceptable, expected, due to their usually free nature but this is especially unacceptable for a full priced, $60, triple-A experience. Oh, but it gets better. Greed is a powerful thing and companies know how to grow and feed it. Every time you purchase a revive, the price goes up.

Devil May Cry V looks beautiful, its gameplay is a return to form and looks to add more of the frantic and technical gameplay that has always defined the franchise but all of this is mired with the black cloud of microtransactions hovering over it. There is no justification for adding microtransactions into a predominately single player experience, it doesn’t benefit anyone but selfish developers and greedy publishers. Now I know the obvious defense is: just because it’s there doesn’t mean it has to be purchased and there is some validity in that when concerning DLC and microtransactions, but not here. This shouldn’t even be a conversation when concerning triple-A $60 releases, this article shouldn’t exist. Yet, here we are.

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Wait for Bayonetta 3.

*Note*

If Bayonetta 3 also has microtransactions, I will write an article absolving Devil May Cry V of all guilt and will publicly praise microtransactions as revolutionary and phenomenal.

More importantly, how do you feel about microtransactions in Devil May Cry V? Will you still purchase the game? Which is the better game: Bayonetta 2 or Nier Automata? What is your favorite character action game? Comment down below and remember to follow The Loot Gaming for all your gaming news and reviews and on everything action-y and character-y!