The Global Game Jam is the largest game jam event in the world with 42,800 jammers who made 8,606 games on 803 sites in 108 countries. They started 10 years ago and they’ve been helping developer teams come together ever since.
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Q: How did you find out about the game jam?A: I don’t really remember how I first found out about it a year or two ago, probably on Reddit, but I signed up for an account on their site and kept my eye on it.Q: So you’ve known about it for a while, what made you decide to join this year?A: I’ve always wanted to go since I found out about it, last year I had an exam like a day or two after it so I couldn’t. This year I had free time and I figured I want to go see if there’s anyone else interested in game dev, maybe I could make some friends. Besides I’ve been in hackathons before and they’re really fun and motivating, the time limit and the rush feel good.Q: How long have you been developing games?A: I’ve been messing around with Unity and Blender for years. I remember trying to learn Unity 4 something, but always making prototypes and not finishing projects.If I had stuck to something maybe I’d have a few published games by now, it’s been a long time since I started.Q: Can you tell me a little bit about the general experience of the game jam?A: The first day we watch the keynote video, we had 2 mentors who were invited from the Netherlands I think, and they gave a short talk. Then we were told to mingle and brainstorm and form groups, luckily I was approached by some guys whom I had asked before what ideas they had so far.We started working the next day, we had trouble agreeing on an idea, in the end, we split up and formed another group on a new project. It was fun, I had never worked with others before, we had dedicated artists so I didn’t have to worry about that, I only made a few quick and dirty placeholders. So we kept working for the rest of the event, we had a working but buggy game in the end.