Insight Into PUBG Corp, Sold 1 Million In 2 Days, The Answer To Exclusivity

PUBG has been a phenomenon in the gaming industry, taking it by storm from its release in early access on steam. The Battle Royale king has taken a stranglehold in the online multiplayer community, providing an endless amount of chaos, ambushes and absolute insanity (in a good way!). Recently, the crew over at took a trip to the head studio for PUBG, and sat down with CEO CH Kim to talk about the future of the game, the studio itself and much more.


The main points i took away from reading it, was how much work they have put into the game to make sure it’s running as best as it possibly can. The demand from gamers is extremely high, and they have been doing their utmost best to provide the experience they envisioned. As well as the answers to some highly asked questions by the community.

Here are some of the main points from the interview that stood out:

“Inven: How many copies of PUBG on Xbox One have been sold so far?”

“CH Kim: Just like Early Access on Steam, there’s Game Preview on Xbox One. We released the game’s Game Preview version, and sold 1 million copies in 2 days and have been selling considerably ever since. The outcome is much better than what we expected.”

“Inven: Many players also wonder when the PS version will be launched.”

“CH Kim: As it’s going to be an exclusive title on Xbox One for some time, we’d like to focus on completing the Xbox One PUBG for now. If we have the opportunity, the final goal would be to launch the title on every platform.”

“Inven: Many innocent players suffer from cheaters who almost seem to be conscienceless. Of course, it’s nearly impossible to get rid of hacks completely, but it’s also the developer’s duty to ban them as much as possible. How will you do so?”

“CH Kim: We had a talk about this with Tencent, the publisher of the service in China, and they said that it will be an everlasting fight. Like you said, it’s impossible to eliminate hacks completely. However, we’ve put so much effort into banning cheaters, and the number of cheaters after the launch of the 1.0 version has dropped significantly as a result. We can see the drop in the number of cheaters and we’ll share the data with the community in the near future.”


For all the interview questions and answers, follow the link to get the low-down! It’s a fantastic read! There is also a great gallery for an inside look as to what the office looks like itself.

What was your take from the interview, and what stood out the most? Post your comment below!

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