SUPERHOT is a first person shooter game focused on strategy (also featuring some kind of puzzle feeling) developed and published by SUPERHOT TEAM. SUPERHOT has been in development for nearly three years and it was finally released February 25th 2016 on PC and May 3rd 2016 on Xbox One.
Size: 4.23 GB
Reviewed on Xbox One; also available on Playstation 4 and PC.
“It’s just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.”
THIS FRESH AND ORIGINAL GAME CONCEPT ADDS VARIETY TO THE GAMING MARKET AND STANDS OUT AMONG OTHER SHOOTERS WHICH ARE SIMPLY FOLLOWING STANDARDS.
Superhot was officially announced for Xbox One a while ago and ever since I’ve been really looking forward to try it. There’s a good reason for all the excitement; this fresh and original game concept adds variety to the gaming market and stands out among other shooters which are simply following standards. I’ve never played anything similar before and that sure puts a smile on my face.
The whole idea of this game is really simple; time (and therefore enemies, bullets and objects) will only move whenever you move. This concept is pretty cool if you ask me; I like the idea of having a shooter where the most important part of it ain’t just shooting but being able to control time (in a certain way) and planning your moves.
Each level has pretty much the same objective; kill every enemy as they appear on screen. Spawn points are placed to offer a truly and solid challenge; sometimes you won’t be able to see them coming, but trust me, they are always coming for you, so a great advice would be to constantly stay alert. If you see a red “light”, that means an enemy will spawn there fairly soon, which is a hint the game gives you and, honestly, it’s highly appreciated.
At earlier levels you might not notice it, but later on you’ll start realizing that patience is going to be the key to succeed. It does take skill too since you’ll have to shoot in the direction the enemy is heading, and that is not always easy to do; it’s hard to aim for the enemy without a correct prediction of their speed movement and direction, and of course, meanwhile you will also have to be careful and avoid incoming bullets.
There is some kind of weird story going on, but I’m not going to lie to you, I didn’t pay much attention to it; from time to time a chat will open and a few lines of a conversation with a stranger (apparently a hacker) will pop up. I don’t think every game needs a proper story (or even a story at all, no matter how good or bad it is) so I didn’t mind ignoring it. Anyway, feel free to check it on your own, who knows, you might even enjoy it.
Don’t look for a health bar because you won’t find one; all you have is 1 life, 1 hit is all you can take before you have to restart the entire level. This means sometimes frustration can be a thing, but if you keep trying you’ll eventually find a way to complete every different level. Of course you could complete a level on your very first try (consider yourself lucky if you do) but that doesn’t usually happen.
Every time you complete a level two things will happen: a strange robot voice will repeat “SUPER HOT” over and over while you watch the reply and pressing X will allow you to edit and record the clip. This extra function is both neccesary and SUPERCOOL.
SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT.
There are around 30 levels in total, making the player face diverse situations, all of which are disadvantageous for you in comparison with the enemy situation. The game’s length will depend on your play style but, in general, it could end up feeling a bit short. Yeah short, but all things consider, it will feel satisfying too.
SUPERHOT features the following (providing replay value, which is essential for any single player game):
Endless Mode – How long can you last against unyielding waves of enemies?
Challenge Mode – Take on SUPERHOT with your bare hands, no restarts, timed runs, and more.
Extras – Delve further into SUPERHOT with mini-games and ASCII art.
Superhot’s trailer was visually impressive, which makes me think they either used PC footage to record it or there was a graphic downgrade for the Xbox One version. Blurry textures will be often seen, and that’s a true shame. There are a ton of games looking great on Xbox One and this should have been another one on that list. I felt a bit disappointed by this, but anyway it’s not that bad, let’s just say that graphics are decent. Despite that, in my opinion, gameplay is always above resolution or framerate, and although I feel there could be an improvement on SUPERHOT’s resolution, it’s not a big issue at all; you can still have fun with this game.
Regarding the game art style/design, it definitely has a certain minimalist style, which, from my perspective, it’s the way it should be. The color palette used is very clever and fully compatible with the game purpose; white is used for the environment, black is used for objects and red represents enemies (with orange and yellow tones) and bullet tracks; in other words, red equals danger.
There’s not a lot to mention regarding the sound section of the game. Superhot soundtrack is basically made of sound effects. In my honest opinion, every great game needs a great soundtrack, which in this case there’s a lack of it, but I’m sure that won’t be a big deal for a lot of you.
Overall SUPERHOT delivers an intense and thrilling experience, and it’s completely worth trying considering the price tag. The game offers a fresh and innovative experience that any gamer shouldn’t miss, especially first person shooter fans.
SUPERHOT is a great game developed by SUPERHOT TEAM and I totally recommend it due to the innovative experience offered.
IN CONCLUSION, THIS GAME IS SUPERHOT.