Valve may finally be getting some stiff competition as Epic Games launches its own store. Steam has become the most popular store for online gaming, a model many other companies have formulated their stores around, but has been stigmatized in the past for how revenue has been divided between them and game developers/publishers. Right now, if you were to put your game on Steam, Valve would automatically get 30% (though they have been making efforts to change) and they can charge this because they have no real competition. Until now.
— Epic Games (@EpicGames) December 4, 2018
The company behind social gaming sensation, Fortnite, has incentives to draw developers and publishers over. How? It’s very simple, allow them to make more revenue by taking less. Publishing your game on The Epic Games Store will give you 88% of the revenue, with twelve going to Epic. That’s a big difference, especially if your game becomes the next giant phenomenon. To make things even more enticing, if your game uses the Unreal Engine, Epic will cover the 5% cost of using it within their 12% profit. It’s mind blowing, but it’s also a sign that Epic wants to not only look out for the developers and publishers, they also want them on their platform.
All of this, Epic has claimed, has been due to the magnificent success of Fortnite. Believe it or not, people can like good things and good things can make everything better for everyone. You can find our review for Fortnite here. For more information on the platform, click here, and prepare to see more at the Game Awards.
But, more importantly, what do you all think? Will Valve alter their revenue split to compete with The Epic Games Store? Do you think it’s too late for anyone to stand a decent chance against the Mammoth Steam has become? Comment down below and let us know!
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