It was one of the greatest indie titles of 2018, and now it’s back on handheld mode. Don’t try to evade our Way of the Passive Fist Switch review!
Once again, I’m talking about this game. I already made a review of the amazing title of Household Games last year, but now it’s 2019. And it may seem hard for some to believe, but plenty of things can change in the span of a year. Games can be fixed or broken even more (insert the trendy bad game joke here), or they can also add even more treats to the base game. Is this the ultimate way (pun really intended) to play it? Well, find out in our Way of the Passive Fist Switch review. And spoilers: it is.
We gotta fight for our right to parry
If you don’t know anything about Way of the Passive Fist, I’ll make you a quick summary. Passive Fist is a beat ’em up with a unique twist to the genre: you don’t fight your enemies, you make them tired by parrying. Three basic moves are all you are going to need in order to overcome the challenge this game provides. We can shove enemies to give some distance between foes, evading moves and, of course, parrying. Now, if you think this is just a game in which you can just spam the block button over and over, you are wrong. And that’s due to the two essential aspects you’ll have to master in this title: timing and rhythm.
Don’t worry, this is not ‘Crypt of the Necrodancer’ levels of rhythm, but it gets a little bit close to that. Enemies come in different types and flavors, and you have to learn the movements of each one of them. Why? Because the more hits you parry, the higher the special meter will raise. And if you want to finish a boss battle, you better use said special meter, otherwise, you’ll be there forever. But you should already know all of this, so the real question is: what brings Passive Fist new to the table? Two words: Training Mode.
80’s training montage
Way of the Passive Fist is a title that focuses on accessibility above everything else. We were able to select our journey however we wanted, and the game could increase its challenge at our own pace. But on this Switch version, you can even perfect your abilities on the new Training Mode. The name says it all: this is an area to hone your parrying skills. But this is not just your usual and boring “hit the dummy” type of training, far from it.
You can see in real time if there’s any input delay. You can learn with no issue the patterns of every single enemy of the game. The game tells you if you are evading, using a special move, walking,… And everything is laid out for anyone to understand the things that are going on your screen. It’s an amazing feature that makes the game even more perfectly crafted. We also have everything that came on the New Dawn update, and that means Passiverse and New Dawn will test you once again. Heck, it even has some new tunes made by the great Orie Falconer, what else do you need?!
Small game, huge passion
Household Games created something that I really hope I see in more games from now on: improvement. As many other devs or studios, this could have been just another port with nothing new. Maybe a level or two, but that’s about it. Instead of that, they put inside Way of the Passive Fist a mode to introduce even more people to their title. Still, don’t get how this enemy works? It’s okay, just go to the Training Mode and learn its pattern. New Dawn is too hard for you? Training Mode. No more books? Training. Mode.