We Are Doomed

WE ARE DOOMED is a completely playable video game. It functions well, completionist achievement gripes apart, as well as offers followers of twin-stick shooters one more alternative for their library, yet aside from that is totally non reusable. It presents no new ideas, no brand-new takes on the formula, and merely repeats where others have sought to innovate. Unless you’re one of the most ravenous twin-stick fans in the world, this is quickly worth a pass.

From my point of view, We Are Doomed lacks of an addictive gameplay, but I can see what the developers attempted to achieve; maybe they were aiming too high. There is plenty of room left for improvements; and that “room” is probably bigger than the satisfaction this game could ever provide you. Don’t get me wrong, I’m not saying the game is bad, I’m just saying that I’ve seen this before, and there is no surprise elements at all; don’t say I haven’t warned you.

What this game needs at all costs is a free content update adding weapons and positive/negative buffs like slow motion or blurry screen; it’s just an example of the ton of things you could add! Hopefully Vertexpop takes this feedback into account; I’ll be happy to update and increase my final score if they do it! Now, with that being said, I just want to make clear that I did actually enjoy the game a little bit, but I couldn’t stop thinking of ways to improve it, and that kept me generally distracted.

We Are Doomed feels like an open canvas still waiting to be painted.

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